The Coachellaverse
Medium: Mobile AR Software: Spark AR, Maya, Photoshop, Premiere Role: Creative direction, asset creation, and development
I had the pleasure of being one of the digital artists selected to help create work for Coachella 2022. I made two pieces, one geo-located in three popular spots in LA, and the other spawning on the guest box that people received their wrist bands in.
This work was also featured in a small docuseries alongside the work of other brilliant artists and creators. That series can be found here.
Some of the hero 3D assets were supplied to me by the amazing team I worked along side, and it was a fun challenge to iterate and create companion objects, textures, materials, and the overall scene and interactivity to best serve the grainy/retro/iridescent motif of the campaign.
I had the pleasure of being one of the digital artists selected to help create work for Coachella 2022. I made two pieces, one geo-located in three popular spots in LA, and the other spawning on the guest box that people received their wrist bands in.
This work was also featured in a small docuseries alongside the work of other brilliant artists and creators. That series can be found here.
Some of the hero 3D assets were supplied to me by the amazing team I worked along side, and it was a fun challenge to iterate and create companion objects, textures, materials, and the overall scene and interactivity to best serve the grainy/retro/iridescent motif of the campaign.