The Coachellaverse

Medium: Mobile AR Software: Spark AR, Maya, Photoshop, Premiere Role: Creative direction, asset creation, and development
I had the pleasure of being one of the digital artists selected to help create work for Coachella 2022. I made two pieces, one geo-located in three popular spots in LA, and the other spawning on the guest box that people received their wrist bands in.
This work was also featured in a small docuseries alongside the work of other brilliant artists and creators.
Some of the hero 3D assets were supplied to me by the amazing team I worked along side, and it was a fun challenge to iterate and create companion objects, textures, materials, and the overall scene and interactivity to best serve the grainy/retro/iridescent motif of the campaign.

I had the pleasure of being one of the digital artists selected to help create work for Coachella 2022. I made two pieces, one geo-located in three popular spots in LA, and the other spawning on the guest box that people received their wrist bands in.
This work was also featured in a small docuseries alongside the work of other brilliant artists and creators.
Some of the hero 3D assets were supplied to me by the amazing team I worked along side, and it was a fun challenge to iterate and create companion objects, textures, materials, and the overall scene and interactivity to best serve the grainy/retro/iridescent motif of the campaign.
